![]() Game.cfg is also overwritten by any specifics in a level.cfg file for the loaded level and any diff_. (Also r_renderer works just as with Crysis 1 so it's caused some slight confusion, DX9 and DX10 is what it can be set to but there is no CryD3D10.dll file so what is loaded at DX10 is of course the DX11 related code.) ![]() ![]() ![]() Game.cfg is also loaded relatively early (After system.cfg and autoexec.cfg) so certain low-level commands won't take or so I've understood it but since game.cfg is what holds r_renderer and that command being a low-level one it's probably false info though something to consider.
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